

The game runs well and the world itself shouldn’t be hard to load in a matter of seconds and yet any area transfer causes a loading screen. Setsuna is filled with loading screen after loading screen for no apparent reason. It’s the first game released by Tokyo RPG Factory, a studio created by Square-Enix specifically to pop out some new franchises styled after old school styled RPGs. The game is not particularly taxing on any system which leaves the question why are there so many loading screens? I am Setsuna is a JRPG developed by Tokyo RPG Factory and published by Square-Enix July 19th, 2016 for the Playstation 4 and PC. I Am Setsuna isn’t a Chrono Trigger-like it’s just a game that might easily have existed in the same time, if a creator with different storytelling sensibilities had been around. I Am Setsuna was developed using the unity engine and contains a unique art style that is wonderful and works very well with the setting. Graphics: Geforce GTX460 / Radeon HD6850 or better Graphics: GeForce GTS250 / Radeon HD5750 or better The whole item system causes an artificial time extension that seems backwards, unnecessary and boorish. While some chests do contain talismans that effect the amount of abilities you can equip and weapons, these are few and far between. It is hard to understand why potions, spirtnite stones and equipment can’t be looted from monsters and chests. It is a system again, that can lead to frustration when you don’t have the right ingredients, which can also have a negative impact on certain character progression, leaving you underpowered in terms of abilities for your current area.
To obtain new abilities you must sell monster loot in the right quantities to obtain the spirtnite you want.
